![]() ![]() We got batteries, consumers, APCs, generators, … The system is intelligent about power usage, and Watts/Joules are correctly defined.Ī big difference from SS13’s system is that energy drain is handled by the power network, not the invidual machines. We have a power system now! It took an iteration or two, but we’re quite happy where it’s at now. This is an amazing graphical detail, which makes things like computers look incredible: ![]() The first example is allowing specific layers to be exempt from lighting. Luckily, Godot was not desiged at the turn of the millenium, so we can write our own fancy graphics! BYOND never really supported this, only giving you specific presets like color matrices and 512’s simple filters. Which yes, is one of the many things they’re used for. So you might’ve heard the word “shader” used as a fancy way to say dude fancy graphics.
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